Other Entheds Martin Enthed Cina Enthed Fredrik Enthed Andreas Enthed

Hello, I'm

Martin Enthed

Passionate about Spatial Computing, 3D and anything Neural Network.
VP of Labs at Physicl.ai — formerly 18 years at IKEA.

Now

VP of Labs — Physicl.ai

November 2025 —

Helping drive the next revolution in AI — beyond text and images — into spatially aware, 3D-powered intelligence. What I like to call Physical AI or World Models: where AI doesn't just see or read, but actually understands space.

I first met Alex and the Physicl team during the IKEA Bootcamp in 2017, where they were selected from over a thousand applicants. Today, Alex has built the company grounded in scalable 3D, now expanding into the frontier I'm most passionate about: the fusion of 3D and AI.

At Physicl, I focus on spatial reasoning AI, leveraging their vast dataset of 3D scenes to push the limits of what's possible.

18 Years at IKEA

Two distinct chapters — first pioneering digital 3D production at scale, then leading the innovation efforts that prepared IKEA for a spatially aware, AI-supported future.

2016 — 2025

Innovation & Spatial Computing

Built and led an innovation team preparing IKEA for a spatially aware, AI-supported future. Ignited IKEA's involvement in open standards with AOUSD and MSF. Contributed to the Khronos Group for five years, serving as Vice President and helping shape future-forward industry collaborations including 3D Commerce.

Spatial Computing AR / VR / MR USD Khronos VP Open Standards
2007 — 2016

Pioneering CG / 3D Production at Scale

Pioneered CG/3D for high-end photorealistic image production at scale — bringing digital visuals alongside traditional photography to a global audience. IKEA's catalogue became a landmark example of the invisible transition from photography to full 3D renders.

3D Visualization V-Ray Production Pipeline CG at Scale

Last recorded talk at IKEA — AWE 2024, US

IKEA wins VR Award — most creative use for marketing, 2017

3D live presentation after the first 9 years, 2016

Talks & Presentations

Selected public speaking engagements. Full YouTube playlist →

2024 · AWE · Main Stage

IKEA's Journey Through 3D Visualization and Spatial Computing

27-minute keynote at AWE 2024 in the US. Most-watched talk from the event — over 17,000 views within 20 days.

Watch →
2023–2025 · Wharton MBA

Customer Lifetime Value — Wharton Executive MBA

Guest session on the Wharton Executive MBA programme with Peter Fader, three years running. The Q&A is the best part.

2022 · Building the Open Metaverse · Podcast

Building the Open Metaverse

Invited by Marc Petit (Epic Games) and Patrick Cozzi (Cesium) to talk about open standards and what the metaverse actually needs to work.

Watch →
2021 · Real Time Conference

Populating the Metaverse One Standard at a Time

Panel with speakers from Pixar, Adobe, Autodesk, and Khronos Group on open standards for the metaverse.

Watch →
2021 · Various Venues

The Human Brain and Realtime 3D

How the human brain perceives realtime 3D and what that means for spatial computing design.

Watch →
2020 · Real Time Conference · Keynote

IKEA's Progress in Real-Time Graphics

Keynote on IKEA's journey into real-time rendering and its impact on retail and the customer experience.

Watch →
2018 · SIGGRAPH · Vancouver

glTF Session at SIGGRAPH 2018

Part of a 60-minute session by 11 speakers on the glTF open standard for 3D asset delivery.

Watch →
2017–2018 · Global

IKEA VR/AR/MR — and Meatballs

Multiple international venues including Autodesk University Las Vegas, SIGGRAPH Los Angeles, and VRX San Francisco. The recording is the later delivery, at Total Chaos 2018.

Watch →
2013–2014 · SIGGRAPH

A Retailer's Way Into 3D: IKEA

One of the first public discussions of how IKEA built its 3D production pipeline, presented at SIGGRAPH.

Read PDF →

Articles & Podcasts

2026 · Virtual, For Real · RapidPipeline

From IKEA to AI: How 3D Evolved, and What Comes Next

First conversation after leaving IKEA — recorded before Physicl was announced. How IKEA led the shift from photography to CGI, why AI-generated images are ahead of 3D, and what spatial understanding needs next.

Watch →
2022 · Podcast

Voices of VR #1098 — Metaverse Standards Forum

Open standards and the role of MSF in building an interoperable metaverse.

Listen →
2022 · Cesium

3D Commerce in the Metaverse — Open Metaverse Podcast

3D commerce and its role in the emerging metaverse ecosystem.

Watch →
2022 · Venture Beat

USD's Potential Role in the Metaverse

Universal Scene Description (USD) and its emerging role in metaverse infrastructure and digital twins.

Read →
2020 · XR for Business

Delivering Digital Swedish Meatballs in AR

IKEA's AR applications and the future of retail augmented reality.

Listen →
2018 · Chaos Group

V-Ray's Visualization Capabilities for IKEA

How IKEA uses V-Ray for interior visualization at global production scale. Chaos published the piece as both a 9-minute video and a written article.

Watch →
2016 · CG Garage · Chaos

CG Garage #84 — Martin Enthed, IKEA

75-minute conversation on building IKEA's 3D pipeline — around 20,000 listens in its first year.

Listen →
2016 · CGSociety

Building 3D with IKEA

CGSociety feature article on how IKEA built its 3D production pipeline and made the invisible transition from photography to full CG renders.

Read PDF →
2012 · Wall Street Journal

IKEA's New Catalogs: Less Pine, More Pixels

WSJ piece on IKEA's shift from traditional photography to computer-generated imagery in their iconic catalogue.

News

In 2014 a CGSociety interview let slip that three-quarters of the IKEA catalogue was computer-generated. It travelled further than anyone expected.

2014 · PetaPixel

When You Flip Through an IKEA Catalog, 75% of the 'Photography' You See is CGI

The photography press picks up the story — and asks what it means when the most photographic images in the catalogue were never photographed.

Read →
2014 · TODAY · NBC

Say it ain't so: Ikea reveals 75% of catalog images are CGI

The story reaches mainstream US morning television's website, framed as a small betrayal of the reader's trust.

Read →
2014 · Fast Company

75% Of Ikea's Catalog Is Computer Generated Imagery

Fast Company on the production economics behind the switch — why rendering a room beat flying a photographer to it.

Read →

Standards & Industry

Active in shaping open industry standards for 3D and spatial computing:

  • Khronos Group — Member and Vice President, contributing to glTF and 3D Commerce working groups
  • Alliance for OpenUSD (AOUSD) — Ignited IKEA's involvement in Universal Scene Description standards
  • Metaverse Standards Forum (MSF) — Representative for open metaverse interoperability
  • 3D Commerce — Realtime Asset Creation Guidelines for retail and e-commerce

Get in touch

Interested in spatial computing, 3D AI, or want to collaborate? Reach out.

And if you need my advice, the answer is always 42.